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Wlodzimierz ABX Skiba wrote:
>
> I have to model scene with a lot of parallelepiped. Some of them can be boxes
> and some not. Perhaps there is any person with done comparision about rendering:
> mesh, prism, boxes, polygons, clipped planes (perhaps something other). The rule
> is that objects are sometimes multicopied - I know that copied mesh saves memory
> but what about rendering ? Is rendering of 12 triangles faster than rendering of
> one box?
box and mesh are probably the fastest. You could also try making several
'objects' with one mesh, but i don't know if that will improve things
much.
> Of course I can make test but under my WinNT I never sure if there
> wasn't other process. I have not dedicated comp for
If you use the CPU time in the Task manager, values should be comparable
even if other processes are running.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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